Epic returns with a new name and revision of the rules, in reality a new game. 8mm in scale and by the sounds of it so far, an excellent game. Here is the latest information on Adeptus Titanicus.



via Lady Atia on Battle Bunnies
http://battlebunnies.blogspot.com/2016/07/adeptus-titanicus-what-we-know-so-far.html
- It's basically the new EPIC.

- It will be set during the Horus Heresy (for now). It's just easier to start with Titans vs Titans, and expand later on.

- It will be in 8mm scale. You will be able to make out power armour marks.

- Since all is done in CAD, they can release all titans done for AT also in 28mm scale if they prove to be liked.

- The reason the new Knight got upscaled was because of AT - they wanted to make him look distinguishable from the Questoris and Cerastus chassis. Oh, and he was originally meant to be the 'Warden'.

- They will start with titans, and will expand to tanks/flyers and infantry as well as other races later. But that's still a while out.

- The first models will be Warhound/Reaver/Warlord aswell as Knights, done in resin.

- The starter box will be just a game set-up starter, without models (atleast that's what's planned for now). It will be done in plastic and be all about scenery and rules.

- They may do a nice Black Book version of the rules too, including propper background and lots of colour schemes!

- The planned release is the next Horus Heresy Weekender.

- They may do a 28mm scale Adeptus Titanicus battle at the next HH Weekender

Some rules bits - informations via Zedmeister, Dakka
- They're digging into all previous Epic games for inspiration, but it will be a new rule set.
- Expect Titans to have a plasma reactor power tracker to keep track of how much power they have.
- They'll be able to overload the reactor to boost power with a risk (Overload voids, increase speed, etc)
- Harpoons will be back but nowhere near as ridiculous as they used to be!
- Expect 2nd edition Epic orders and damage charts
- Expect 1st edition campaign and upgrade rules
- Engine war will be a bit of a slugfest, with Titans slowly blasting each other to Atoms, staggering about, weapons missing, systems burnt out, but still able to fight until you smash the legs, pulverise the MIU's or cause the reactor to go nuclear.
- Maneuverability is key - the heavier the Titan, the slower they are. He described a play test where his final warlord was scragged when an enemy warhound got behind it and he didn't have enough power to overload the reactor to take more turns than they can
- Knights are objective grabbers and shield droppers, don't expect them to go toe to toe with Titans and survive
- Campaign games are the default mode of play, similar to Necromunda as he described it. With options for competitive and open play.
- Machine spirit personality will play a role. This sounded really exciting. Titans will pick up a personality the more used they are. So you could end up wth a Titan geared for close combat and have it turn into a bit of berserker which will have an effect of it becoming less controllable in battle. 'Resting' the Titan becomes an important choice to make. Yes, your Titan could end up with PTSD or worse...
 
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