There is a ton of information here on Space Marines, and while this is still considered rumors, it is very solid information on what we will be seeing in the codex.

A huge thanks to Zion for throwing all of this information into one format from 40k Radio. 40k Radio has a print copy of this codex, and on their show went through it in detail.

Please remember that until the codex is in hand, these are still considered rumors. If you missed the first batch of these, here is the link
http://natfka.blogspot.com/2013/08/space-marines-what-is-in-codex-and-what.html

Thanks again Zion (and for sending me the link)


via Zion at talkwargaming from 40k Radio
Relics
Burning Blade: S+3, AP2, Melee, Blind, Incandescent
Incandescent: At the end of an Assault Phase in which the bearer made a successful to-hit roll with the Burning Blade roll a D6. On a roll of a 2+ nothing happens. On a roll of a 1 the bearer takes a S4, AP2 hit.

Armor of Indomitus: 2+, 6++, Relentless Same cost as a Landspeeder with a Multi-melta
Once per game during any phase the wearer may choose to temporarily push the forcefield to its limits. For the duration of that phase the Armor Indomitus has a 2++ Invunerable Save.

Shield Eternal:  Storm Shield, Adamantium Will, Eternal Warrior

Primarch's Wrath:  Bolter, S4, AP4, Salvo 3/5, Shred, Mastercrafted

Teeth of Terra: S+2, AP3, Melee, Rampage, Specialist Weapon, Strikedown

Standard of the Emperor Ascendant: Same cost as Landspeeder Stom with Multi-melta
Friendly units n 12" with the same Chapter Tactics as the bearer re-roll morale checks and pinning tests. Additionally, friendly units chosen from Codex: Space Marines within 6" of the bearer have the Hatred special rule, and add +1 to their total when determining their assault rolls. Furthermore, the bearer and his unit have the Fear special rule.

Wargear
Ranged Weapons: Models may replace their Boltgun or Bolt Pistol with one of the following:
Stormbolter 
Combi-Flamer, Melta, Plasma, or Grav
Grav Pistol 
Plasma Pistol 

Melee Weapons: Models may replace their Boltgun or Bolt Pistol with one of the following:
Power Weapons
Lighting Claw
Power Fist 
Thunderhammer 
Terminator Weapons: (These are restricted to Independent Characters in Terminator Armor)
   Storm Bolter may be replaced with:
Combi-Flamer, Melta, or Plasma 
Lighting Claw 
Thunderhammer 
     Power Weapon may be replaced with:
Lighting Claw
Stormshield
Powerfist
Chainfist 
Thunderhamer

Heavy Weapons: 
Heavy Bolter 
Heavy Flamer Sternguard and Legion of the Damned ONLY
Multi-melta 
Missile Launcher 
Plasma Cannon
Lascannon 

Special Weapons:  
Flamer 
Meltagun 
Grav rifle
Plasma gun 

Special Issue Wargear:
Auspex 
Melta bomb
Digital Weapons
Teleport Homer
Jump Pack
Bike

Vehicle Wargear:
Dozer blade (Land Raiders can not take)
Storm bolter 
Hunter-killer missile 
Extra armor

HQ
Chapter Master
Artificer Armor new
Wargear Lists: Relics, Ranged, Melee, Special, Special Issue (Terminator Armor unlocks Terminator Wargear)
Terminator Armor
+1 Wound/Attack over current incarnation
Mounted Assault: If the Chapter Master purchases a bike, all Bike Squads of at least 5+ models may be taken as Troops.
Orbital Bombardment: S10, AP1, Assault 1, 1 use only.

Honor Guard
Relic blades
Chapter Banner
May take Standard of the Emperor Ascendant

Captain
Mounted Assault
Wargear Lists: Relics, Ranged, Melee, Special, Special Issue
Terminator Captain
 Seperate entry
Captain in Terminator armor

Command Squad
1 may be taken for each Captain, Chaplain or Librarian in the army
Apothecary
Storm shields
May trade Bolt Pistols for Bolters
Veterans may take Melee, and Ranged, Special wargear
May take Standard of the Emperor Ascendant

Librarian
Mastery level 2:
No codex powers
Has access to Biomancy, Pyromancy, Telekenesis, and Telepathy disciplines
May take Terminator armor for same base cost
Not permitted in Black Templar armies (Black Templars have no rules to prevent allying psykers in)
Wargear Lists: Relics, Ranged, Melee, Special, Special Issue (Terminator Armor unlocks Terminator Wargear)
No Combi-grav

Chaplain
Wargear Lists: Relics, Ranged, Melee, Special, Special Issue (Terminator Armor unlocks Terminator Wargear)
Terminator armor same cost
No Combi-grav

Master of the Forge
Lord of the Armory unchanged
Wargear Lists: Relics, Ranged, Melee, Special, Special Issue
May replace Bolt Pistol or Bolter with Power Axe

Techmarine
May take one per HQ in your army. Does not use a slot
Wargear Lists: Ranged, Melee, Special Issue
May replace Bolt Pistol or Bolter with Power Axe

Servitors
Additional Servitors
Heavy bolter 
Multi-melta
Plasma Cannon

Troops
Tactical Marines
Veteran Sergeant upgrade same cost as in DA book
Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
If the unit has less than 10 models 1 model may take 1 weapon from either the Special or Heavy Weapons Wargear lists
If the unit has 10 models one model may take 1 weapon from the Special Weapons list and a different model may take 1 weapon from the Heavy Weapons Wargear list

Scouts
Heavy bolter
Hellfire shells
Missile launcher same cost as wargear list
Flakk same cost as wargear list
Veteran Sergeant upgrade same cost as in DA book
Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
Camo cloaks
Teleport homer 
Sniper Rifle 
May take a Landspeeder Storm as a Dedicated Transport

Crusader Squad
Neophyte base leadership now 8 (Zion's notes: I did check, and the old ones were base 7, they just tested on an 8 because of the Initiates, so please no burning my car down for being "wrong")
1 Initiate may take either a Heavy Weapon or a Power Weapon or a Power Fists
A different Initiate may take a Special Weapon
Sword Brethren upgrade same cost as Veteran Sergeant (same wargear options too)
Has Chapter Tactics: Black Templars
May take a Land Raider Crusader as a Dedicated Transport

Dedicated Transports
Rhino
No changes (wargear prices changed for codex)

Razorback
Twin-Linked Heavy Flamer now a free option
Assault Cannon
TL Lascannon
Lascannon/TL Plasmagun

Drop Pod
10 model capacity

Land Speeder Storm
Now a dedicated transport for Scouts
May replace Heavy Bolter with free Heavy Flamer, Multi-melta for 5 points less, Assault Cannon
Jamming Beacon now makes models that are in range roll twice the number of scatter dice that distance they normally would
Cerberus Launcher: 18" S2, AP-, Heavy 1, Large Blast, Blind

 Elites
Sternguard
Up to two Sternguard may take a Special or Heavy weapon from the wargear lis
Combi weapons

Vanguard
All models may take weapons from the melee wargear list
Jump packs 
Storm shields
Heroic Intervention: Unit doesn't suffer penalties for disordered charges, and Veteran Sergeants automatically pass Glorious Intervention checks

Dreadnoughts
Venerable upgrade
Assault Cannon 
TL Lascannon
Left-arm Autocannon 
Does not have Chapter Tactics

Ironclad Dreadnought
Meltagun option free
No Chapter Tactics

Legion of the Damned
1 model may take one of the following special weapons: Flamer, Melta , Plasma
No grav option
1 model may take a Heavy Weapon from the wargear section
Sergeant may take a weapon from Ranged wargear
Sergeant may replace bolter with chainsword for free, power weapon (same cost as wargear), power fist (same cost as wargear)
All shooting attacks ignore cover
All special rules the same

Terminators
Heavy Flamer 
Assault Cannon
Cyclone Missile Launcher

Assault Terminators
Thunderhammer/Stormshield 

Assault Centurions
Up to 3 models may be purchased for purchased for the squad
May replace the Iron Clad Launcher with Missile Launcher for free
May replace Twin-linked flamer for a Twin-linked Melta for the cost of a flamer in the wargear section
Sergeant may purchase an Omniscope for the cost of a melta gun. It grants him Night Fight and Split Fire
May take a Land Raider as a Dedicated Transport
Has Move Through Cover, and Extra Bulky Special rules
Decimator Protocols: Models with this rule may fire up to 2 weapons in the shooting phase.

Fast Attack
Assault Squad
Flamer
Plasma pistol unchanged
Veteran Sergeant upgrade same cost as in DA book
Sergeant/Veteran Sergeant have access to Melee wargear, and purchase a Grav Pistol or Plasma Pistol for the same cost
Dedicated Transport rules unchanged

Land Speeder Storm Squadron
Typhoon Missile Launcher
Assault Cannon
Multi-melta, Heavy Flamer, and Heavy Bolter unchanged

Storm Talon 
Same as in Death from the Skies

Bike Squad
Veteran Sergeant upgrade same cost as in DA book
Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
Attack bike upgrade 
Attack Bikes

Scout Bikes
Grenade launcher upgrade
Locator Beacon 
Veteran Sergeant upgrade same cost as in DA book
Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
Cluster mines are now placed by putting a marker in a terrain peice for both players to see. They alsonow turn a piece of difficult terrain into Dangerous terrain. Limit 1 marker per terrain piece.

Heavy Support
Devastator Squad
Veteran Sergeant upgrade same cost as in DA book
Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
Up to 4 Marines may each take 1 Heavy weapon from the Heavy Weapons wargear section

Devastator Centurions
Same cost for additional models as Assault Centurions
May replace the Hurricane Bolter with Missile Launchers for the cost of a meltagun
May replace the Heavy Bolters with Lascannons for the cost of 2 meltaguns
May replace Heavy Bolters with Grav Cannon/Grav Amp for the cost of 2 meltaguns
Sergeant may take Omniscope for same cost as meltagun
May take Landraider as Dedicated Transport
Does not have Move Through Cover

Thunderfire Cannon
No change

Predator
TL Lascannon
Heavy bolter Sponsons 
Lascannon Sponsons

Whirlwind

Vindicator

Hunter
Skyspear Missile Launcher: 60" S7, AP2, Heavy 1, Savant Lock, Armorbane
Savant Lock: When shooting at a flyer or flying monstrous creature, you put a marker on it for each miss. The markers stay on the flyer until it leaves the table, is destroyed or is engaged in close combat. At the beginning of every friendly shooting phase you roll for those markers. On a 5 or a 6 that missile hits vehicles in the rear armor, these shots are resolved using the above profile.

Stalker
Icarus Storm Cannon Array: 48", S7, AP4, Heavy 4
Icarus has two firing modes: Single target and Dual Target
Single target: above profile, twin-linked
Dual target: Must be declared before shooting. Pick two targets in range and resolve shooting attacks against them using both of them, but at BS2

All Land Raiders
No points change
"Godhammer" variant now holds 10 models.
No other changes

Storm Raven
No changes from Death from the Skies
Other Notes:

Graviton Weapons 
All S-, AP2
All have the Graviton rule: Use armor save to wound. Against vehicles roll a D6, on a 1-5 nothing happens, on a 6 the vehicle is Immobilized and loses a hull point. Grav weapons do not effect buildings.

 
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